It's only available on Inteli:
In the first year you'll study with students from technology courses and develop group projects thinking about innovative solutions combining business and tech.
From the second year onwards, you will study and develop real projects for large companies in the market.
In the fourth year, we help you accelerate your professional career, whether it's entrepreneurship or working in large companies.
"Inteli is the perfect ecosystem that brings technology and entrepreneurship together in one place"
Antonio Moraes
Inteli student and entrepreneur
What you need to know
(January 2024)
80 places per year
MEC grade 5 concept
Scholarship Program
Ordinance no. 34, of 06/02/2024.
Year 1
Common curriculum for all students
Project 1
Digital Game - A digital game with its own characters, narrative and mechanics, to help institutions in their training and educational activities.
Mathematics/Physics
Computing
Design
Business
Leadership
Project 2
Web Application - A web system with back-end and front-end, focused on data registration and retrieval, for various corporate applications
Mathematics/Physics
Computing
Design
Business
Leadership
Project 3
Logic for prediction with Artificial Intelligence - Use of machine learning on databases to generate predictive models that help decision-making.
Mathematics/Physics
Computing
Design
Business
Leadership
Project 4
IoT solution - Devices with sensors and actuators that collect data and send it to the cloud, helping with monitoring and automation.
Mathematics/Physics
Computing
Design
Business
Leadership
Year 2
Choosing a course
Project 5
Financial modeling and valuation - Financial modeling of a company or project and an assessment of its market value (valuation)
Mathematics/Physics
Computing
Design
Business
Leadership
Project 6
Business Intelligence systems for decision-making - Collecting, analyzing, processing and visualizing data to guide decision-making in organizations
Mathematics/Physics
Computing
Design
Business
Leadership
Project 7
Blockchain, cryptocurrencies and asset tokenization - Creating an asset tokenization project using blockchain technology
Mathematics/Physics
Computing
Design
Business
Leadership
Project 8
Immersion in the financial market - Analysis of economic and financial data to evaluate investment portfolio performance and asset management
Mathematics/Physics
Computing
Design
Business
Leadership
Year 3
Course + Internship
Project 9
Growth marketing strategies and solutions - Building digital marketing solutions to generate sales growth
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Project 10
Automation and robotization of business processes - Automation and robotization of business processes through the mapping, analysis and application of automation technologies.
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Project 11
People analytics and management efficiency.-Solutionsfor people management through data collection, processing, visualization and analysis.
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Project 12
Entrepreneurship: build your startup - Building a pitch deck for a startup based on its validation in the market.
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Year 4
Course + Internship
Entrepreneurship Track
Corporate Track
Academic Track
Complementary activities
Workload: 400 hours
Workload: 400 hours
4000 hours
Project 1
Digital Game - A digital game with its own characters, narrative and mechanics, to help institutions in their training and educational activities.
Mathematics/Physics
Computing
Design
Business
Leadership
Project 2
Web Application - A web system with back-end and front-end, focused on data registration and retrieval, for various corporate applications
Mathematics/Physics
Computing
Design
Business
Leadership
Project 3
Logic for prediction with Artificial Intelligence - Use of machine learning on databases to generate predictive models that help decision-making.
Mathematics/Physics
Computing
Design
Business
Leadership
Project 4
IoT solution - Devices with sensors and actuators that collect data and send it to the cloud, helping with monitoring and automation.
Mathematics/Physics
Computing
Design
Business
Leadership
Project 5
Financial modeling and valuation - Financial modeling of a company or project and an assessment of its market value (valuation)
Mathematics/Physics
Computing
Design
Business
Leadership
Project 6
Business Intelligence systems for decision-making - Collecting, analyzing, processing and visualizing data to guide decision-making in organizations
Mathematics/Physics
Computing
Design
Business
Leadership
Project 7
Blockchain, cryptocurrencies and asset tokenization - Creating an asset tokenization project using blockchain technology
Mathematics/Physics
Computing
Design
Business
Leadership
Project 8
Immersion in the financial market - Analysis of economic and financial data to evaluate investment portfolio performance and asset management
Mathematics/Physics
Computing
Design
Business
Leadership
Project 9
Growth marketing strategies and solutions - Building digital marketing solutions to generate sales growth
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Project 10
Automation and robotization of business processes - Automation and robotization of business processes through the mapping, analysis and application of automation technologies.
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Project 11
People analytics and management efficiency.-Solutionsfor people management through data collection, processing, visualization and analysis.
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Project 12
Entrepreneurship: build your startup - Building a pitch deck for a startup based on its validation in the market.
Mathematics/Physics
Computing
UX and Design
Business
Leadership
Entrepreneurship Track
Corporate Track
Academic Track
Complementary activities
Workload: 400 hours
Workload: 400 hours
4000 hours
Course coordinator:
Egon F Daxbacher
Industrial Electronics Technician - CEFET-RJ (1985)
Bachelor of Business Administration - PUC-Rio (1997)
Master in Business Administration - PUC-Rio (2001)
PhD student in Computer Science - UFPE (2023)
Professor Academic Coordinator in Project Management, Strategy and Innovation
Researcher on the Impact of Digital Transformation
Founder and owner of D1GIDax - technology prospecting company
He has been an executive in major companies in the automotive, IT and energy sectors.
Academic director:
Flávia Santoro
Degree in Electronic Engineering from the Polytechnic School of the Federal University of Rio de Janeiro (UFRJ).
PhD and MSc in Systems and Computer Engineering from COPPE - Federal University of Rio de Janeiro (UFRJ).
Sabbaticals at the Université Pierre et Marie Curie, France (2004-2005) and Queensland University of Technology, Australia.
She has worked for 20 years as a teacher, course coordinator and researcher in Information Systems and Computer Science, focusing on Business Process Management, Knowledge-Intensive Processes, Knowledge Management and Collaborative Systems and Project-Based Learning.
He has more than 250 publications with various practical results.
Afonso Cesar Lelis Brandão
Engineer and researcher, I work in the field of industry and quality processes using AI and software architecture.
André Godoi
Internet of Things and Embedded Systems. 19 years of teaching and market experience.
Bruna Mayer Costa
Multimedia artist, designer and teacher. She researches the relationship between Art, Science and Technology.
Cristiano Da Silva Benites
Professor specializing in Computational Thinking, researcher in the area of lA for solutions in the area of health and inclusive education, 18 years of market and teaching experience.
Cristina Gramani
Mathematics, Operations Research and Business Analytics. 21 years' experience in academia and consultancy.
Diogo Martins Gonçalves De Moraes
Professor of Statistics and Mathematics applied to Engineering and Administration.
Fernando Pizzo Ribeiro
Electrical engineer. More than 15 years' experience as a university lecturer in mathematics-related subjects.
Fillipe Resina
Computer Science. 4 years' experience in the market and 2 and a half years in academia.
Filipe Gonçalves
A teacher by passion and profession, he has been leading transformative educational experiences in educational institutions and organizations for 12 years.
Flávia Santoro
Information Systems, Business Management, 24 years' experience.
Francisco Escobar
UX Designer, Game Designer, Philosopher, 20 years' experience as a teacher and developer.
Geraldo Vasconcelos
Professor of Physics, Mathematics and Statistics with 10 years' experience in Higher Education.
Guilherme Cestari
Professor and Design/UX researcher in the areas of Computing, Design and Digital Games, specializing in Semiotics.
Henrique Mohallem Paiva
Computer Simulations, Automatic Control Systems, 20 years of experience in research and technological development.
Jefferson De Oliveira Silva
Professor and Researcher in Computer Science, Software Engineering and Artificial Intelligence.
Kizzy Terra
She has a degree in Computer Engineering and a master's degree in Mathematical Information Modeling. She is a PhD student in Systems Innovation and works as an instructor.
Mauricio Garcia
Innovation, Technology and Digital Business, 40 years of academic and professional experience.
Michele Bazana
Computer Engineering and Mechatronics Engineering. 18 years of academic experience in engineering.
Murilo Zanini De Carvalho
Industrial Automation, Embedded Systems, AI and Full Stack development. 11 years' experience in academia and the market.
Natalia Varela Da Rocha Kloeckner
Lecturer in business management and supply chain. More than 10 years' experience in the market and teaching.
Pedro Taberga
Business Management, Entrepreneurship, Innovation, 10 years' experience.
Rafael Jacomossi
Professor of Economics and Law in Engineering and Business courses. Over 20 years of professional corporate and teaching experience.
Rafael Will M De Araujo
Business Management, Entrepreneurship, Innovation, 10 years' experience.
Ricardo Missori
Physics (Quantum Optics and Teaching Physics and Mathematics), 19 years of teaching experience.
Victor Hayashi
Information Security, Internet of Things, Software Engineering and Conversational Systems. 7 years' experience.
Ana Cristina dos Santos
Professor, Academic and Corporate Education manager and 28 years of teaching and management experience
Cesar Almiñana
Engineer, project director and professor of business and Artificial Intelligence
Claudio André
Information Systems, Online Business Strategy and Management, Digital Entrepreneurial Education. 3o years of academic and corporate market experience.
Egon F Daxbacher
Project Management, Strategy and Innovation, 14 years of academic experience and 25 years in the market
Julia Stateri
Design, Cultural Production and Gamification. 20 years' experience in games and 16 years' academic experience.
Fabiana Martins de Oliveira
She is a communicator, arts curator, digital designer, producer and project manager with 16 years' experience in academia and the market.
Hermano Peixoto de Oliveira Junior
Information technology professional and university lecturer in computer science and electrical engineering
José Romualdo Costa
Professor of Software Engineering courses, with a focus on digital transformation, cloud adoption and agility.
Laíza Ribeiro Silva
Educational Technologies, Gamification, Human-Computer Interaction, 5 years' experience in academia.
Marcelo Gonçalves
Information Systems. 38 years' experience in the Information Technology market and 18 years' experience in academia.
Monica Anastassiu
Software Engineer, Information Systems, Information Technology Management, Project Management, Technology and Software Process Management, 10 years' experience in academia and 40 years in the market.
Raphael Garcia Moreira
Professor, Entrepreneur and Patent Engineer with a focus on AI. Since 2006, he has been involved in projects with multidisciplinary teams.
Reginaldo Arakaki
PhD in Computer Engineering and Digital Systems from USP. Line of research - Industrial Application of Architecture with IoT and Digital Twin
Renato Penha
Information Systems. 25 years' experience in the Information Technology market and 12 years' experience in academia.
Rodolfo Goya
Computing. 44 years of experience in all areas related to computing.
Rodrigo Nicola
Robotics, Automation, Embedded Systems and AI. 6 years' experience in academia and the market.
Sérgio Venâncio
User Experience, Interaction Design, Arts and New Technologies and 13 years of experience in the market, 7 years as a teacher and researcher.
Tomaz Sasaki
Systems Development and Software Architecture. 27 years of experience.
Vanessa Tavares Nunes
Professor of Software Engineering. Founder of the company SE7Ti - tecnologia e Informação, which provides consultancy and training in Corporate Architecture.
Your future has a great present ahead of it.
Apply now for our 2025 Selection Process.
Location
An innovation and technology ecosystem located in São Paulo, within the university city.
Courses
Become a partner
Location
An innovation and technology ecosystem located in São Paulo, within the university city.