User behavior analysis in digital interfaces
The project aims to understand and model user behavior in digital interfaces, using techniques such as Monte Carlo simulation and A/B testing to predict and analyze different usage scenarios. This includes developing skills in programming, simulation, and statistical analysis to improve the customer experience on websites and apps. [...]
Application of artificial neural networks in reinforcement learning
The aim of this project is to solve problems involving sequential decision-making under uncertainty by building agents that learn by reinforcement. Problems of this nature involve situations in which an agent (be it a human, an organization or a computer program) needs to make a series of decisions over time, and [...]
Deep learning system applied to computer vision
The project aims to solve complex challenges in computer vision, using techniques such as image processing, segmentation, deep learning and transfer learning. The focus is on improving the accuracy and efficiency of image analysis, maximizing the use of limited resources and implementing advanced models efficiently. APPLICATION EXAMPLES: RESOURCES [...]
IDE for sensory device accessibility
The aim of this project is to develop a system that has an interface or IDE (Integrated Development Environment) for programming occupational therapy activities using a sensory mat connected to the physical device, the Greg Maker. A user interface will be created that provides access to the device's functionalities and takes into account the limitations [...]
Continuous delivery flow
The aim of this project is to develop and implement an efficient and reliable continuous delivery system for a specific software application. Continuous delivery is a software development approach that aims to automate and simplify the process of deploying code into production environments quickly and consistently. By means of [...]
Flexible and sustainable software architecture
The aim of this project is to analyze and design a software architecture, as a fundamental structure that defines the organization, behavior and interaction of the components of a system. The main aspects of a system will be addressed, such as its different parts, responsibilities, interfaces and design decisions that guide its construction. It will also consider [...]