Information Systems

Create and implement technological solutions to improve business results. You'll work with blockchain technology, natural language processing, big data, ERP systems, dashboards, AI (machine and deep learning) and much more.

Selection process 2025

Create technology solutions for efficient company management.

Our aim is to train Information Systems professionals capable of proposing, developing and implementing technological solutions to optimize information management and management processes within companies. All of this in an entrepreneurial, creative and ethical manner.

You will have the opportunity to develop a business vision in areas such as corporate finance, market intelligence, digital marketing and people analytics, connected to the technological environment of companies, as well as working on your socio-emotional skills.

Skills and Competencies

Managing the flow of information, planning and organizing the processing, storage and retrieval of information;

Selecting, configuring, comparing alternative solutions, integrating and managing information technologies for organizational problems and demands;

Developing and managing information technology resources, services and methodologies for use in organizational processes;

Model and implement Information Technology solutions in a variety of application domains;

Propose innovative solutions involving Information Systems and Information Technology to business problems and demands;

Demonstrate a vision of business and organizational dynamics;

Demonstrate an interdisciplinary vision to seek complex computational solutions to problems in other areas of knowledge;

Follow recent theoretical and technological developments in the capabilities and limitations of computing for application in Information Systems;

Participate in and manage projects related to Information Systems, applying appropriate concepts, methods, techniques and tools;

Demonstrate self-learning, negotiation, collaboration and communication skills.

Year 1

Common curriculum for all courses

In the first year you will develop technology projects common to all courses.

Year 2

Specific curriculum of the chosen course

From the second year onwards you will develop projects specific to the course you have chosen

Year 3

Part-time curriculum

In the third year you can start part-time internships

Year 4

Career acceleration

In the fourth year you choose which track to follow: entrepreneurial, academic or corporate.

Our students intern at the best companies

What you need to know

Bachelor of Information Systems

Duration:

4 years

Workload:

4000 Hours

Mode:

In person

Investment :

R$6.770,00

(Referencing 2024)

40 places per year

MEC grade 5 concept*

Scholarship Program

*Ordinance No. 1124, of 05/10/2021, published in D.O.U. No. 190, of 06/10/2021, Section 1, page 204.

Grid

Curriculum

Year 1 Common curriculum for all students

Project 1

Digital Game - A digital game with its own characters, narrative and mechanics, to help institutions in their training and educational activities.

Mathematics/Physics

  • Functions
  • Limits
  • Derivatives
  • Vectors
  • Kinematics
  • Linear Momentum and Collisions

Computing

  • Introduction to Programming (Javascript)
  • Object-Oriented Programming 
  • State machines
  • Software Quality

Design

  • Design Thinking
  • Game Design
  • Concept Art
  • Narratives
  • Level Design
  • Sound Design

Business

  • Games Market
  • SWOT analysis
  • Value Proposition Canvas
  • Risk Analysis
  • Pitch and Pitch Deck

Leadership

  • Representativeness and Diversity
  • Individual and Group Objectives
  • Public presentations

Project 2

Web Application - A web system with back-end and front-end, focused on data registration and retrieval, for various corporate applications

Mathematics/Physics

  • Indefinite Integral
  • Defined Integral
  • Numerical Integration
  • Propositional Logic
  • Graphs, Trees
  • Descriptive Statistics

Computing

  • Databases 
  • MVC standard
  • HTML, CSS, Javascript
  • Node.js
  • Unit Tests
  • Network Fundamentals

Design

  • Personas
  • Prototyping
  • Interface Design
  • Usability
  • Accessibility
  • User testing

Business

  • Product Life Cycle
  • Design Thinking
  • 4 P's of Marketing
  • Branding
  • PMI, PMBok, Agile

Leadership

  • Leadership in conflict situations
  • Cognitive Biases
  • Empathy

Project 3

Logic for prediction with Artificial Intelligence - Use of machine learning on databases to generate predictive models that help decision-making.

Mathematics/Physics

  • Functions of several variables
  • Partial Derivatives
  • Multiple Integral
  • Probability
  • Inductive Statistics
  • Linear Transformations

Computing

  • Python language, Pandas, Numpy
  • Pre-processing
  • Feature Engineering
  • Supervised and Unsupervised Learning
  • Explainability 

Design

  • User Journey
  • Data Visualization
  • Storytelling with Data

Business

  • LGPD
  • Data Governance
  • Corporate Governance
  • Organizational Culture and Design

Leadership

  • Ethics
  • Feedback
  • Vulnerability

Project 4

IoT solution - Devices with sensors and actuators that collect data and send it to the cloud, helping with monitoring and automation.

Mathematics/Physics

  • Vector fields, Gradient
  • Directional Derivative
  • Power Series
  • Electric Field
  • Resistors / Capacitors
  • Electromagnetism

Computing

  • Basic Electronics
  • Sensors and Actuators
  • Microcontrollers
  • Distance Communication
  • Dashboards
  • Security

Design

  • Storyboard
  • Interaction Design
  • Interusability
  • Digital Manufacturing

Business

  • Industry 4.0
  • KPIs
  • Interest and Cash Flow
  • Financial indicators
  • Startup funding cycle

Leadership

  • Environmental Impacts of Technologies
  • Feedback techniques
  • Psychological safety
Year 2 Course Choice

Project 5

Decentralized software using Blockchain - Development of decentralized and secure applications based on blockchain technologies

Mathematics/Physics

  • Factoring prime numbers
  • Hash functions
  • Induction techniques

Computing

  • Blockchain
  • Cryptography
  • Smart Contracts
  • Consensus Protocols

UX

  • User Research
  • UX Writing
  • Frontend
  • Usability testing

Business

  • Cryptoactive
  • Decentralized Finance
  • Economic Theory
  • Macroeconomics

Leadership

  • Diversity
  • Building values
  • Data-driven
  • Storytelling

Project 6

Application based on Natural Language Processing - Development of algorithms for sentiment analysis in social networks using NLP

Mathematics/Physics

  • Probability
  • Bayes Theorem
  • Downward Gradient
  • Vectors and Matrices

Computing

  • Machine Learning
  • Sentiment analysis
  • Semantic classification
  • Python language

UX

  • Data Visualization
  • Tensorboard
  • Gradio

Business

  • Digital Marketing
  • Social Media Management
  • Lead management
  • CRM
  • 2 Sided Market

Leadership

  • Ethics
  • Knowledge
  • Argumentation
  • Negotiation techniques.

Project 7

Management Systems and Corporate Governance - Implementing a business management system in a real business case

Mathematics/Physics

  • Financial Mathematics
  • Petri nets
  • Pareto

Computing

  • ERP - Enterprise Resource Planning
  • Process Mapping and Mining
  • Data Governance

UX

  • Organizational Design
  • UX in ERPs
  • Design Systems

Business

  • Business Accounting
  • Cost Accounting
  • DRE
  • Balance sheet

Leadership

  • Experience
  • Psychological security
  • Feedback culture
  • Sustainability

Project 8

Big Data Integration, Management and Analysis

Building a data pipeline for analysis and decision-making in data-intensive environments

Mathematics/Physics

  • Descriptive Statistics
  • Clustering
  • Hypothesis Testing
  • Statistical Charts

Computing

  • Data Architecture
  • ETL
  • Data Warehouse
  • Data Lake
  • Data Management in the Cloud

UX

  • DataViz
  • Infographics
  • Dashboards
  • Ethical design

Business

  • Market Intelligence
  • Phygital Consumer
  • Innovation
  • Digital transformation

Leadership

  • Reading context
  • Decision-making
  • Teambuilding
  • Networking
Year 3 Course + Internship

Project 9

Management Data Control Reports and Dashboards - Construction of management dashboards for decision-making.

Mathematics

  • Time Series
  • ARIMA models
  • Demand Forecasting

Computing

  • UML
  • Object Orientation
  • MVC
  • Database with APIs
  • Cloud Deployment

UX

  • Design Sprint
  • Wireframing
  • Heuristic analysis
  • Iteration and Accessibility

Business

  • Recruitment & Selection
  • Performance Management
  • Career Management
  • Change Management

Leadership

  • Engaging speeches
  • Proactivity
  • Human Rights
  • Partnerships

Project 10

Behavioral Analysis of Digital Interface Users

Development and implementation of A/B tests on websites based on Monte Carlo simulation

Mathematics

  • Monte Carlo simulation
  • Variance Reduction
  • Sensitivity Analysis

Computing

  • Simulation
  • Confounding Variables
  • Randomization
  • A/B testing

UX

  • Mixed methods
  • HEART Framework
  • Bluprint Service
  • Redesign

Business

  • Business Plan
  • Mergers & Acquisitions
  • Corporate structures
  • Productivity

Leadership

  • Influencing tactics
  • Collective decisions
  • Mental models
  • Ethical context

Project 11

Predictive modeling in business applications using deep learning

Development of applications based on Deep Machine Learning for fraud detection

Mathematics

  • Structure of Neural Networks
  • Activation Functions
  • Back Propagation Algorithm

Computing

  • Deep Learning
  • Neural Networks
  • Overfiting
  • Model Deployment
  • Cyber Security

UX

  • Anti Personas
  • Privacy by Design
  • Accessibility
  • Explainability

Business

  • ESG
  • Corporate Sustainability Index
  • AI and energy consumption

Leadership

  • Positive impact
  • ESG
  • Feedback culture
  • Prototyping solutions

Project 12

Trends and Updates

This module covers the latest updates and emerging technological trends, providing an in-depth and practical understanding of innovations. The module is divided into two parts. The first part, the "Technical Review", is guided through continuous learning and validation of learning. The second part, the "Special Project", offers examples of technological trends, allowing exploration of new technological concepts and applications of innovative practices.

Year 4 Course + Internship

Entrepreneurship Track 

  • Creation and acceleration of startups
  • Immersion in the entrepreneurial ecosystem
  • Connecting with mentors and venture capital investors

Corporate Track

  • Consulting projects for corporations
  • Business immersions
  • Preparation for selection and trainee processes in large companies

Academic Track

  • Building research projects
  • Writing scientific articles
  • Preparation for entry to master's and doctoral programs

Complementary activities

Workload: 400 hours

Total workload

4000 hours

Grid

Curriculum

Project 1

Digital gaming

A digital game with its own characters, narrative and mechanics, to help institutions in their training and educational activities

Mathematics/Physics

  • Functions
  • Limits
  • Derivatives
  • Vectors
  • Kinematics
  • Linear Momentum and Collisions

Computing

  • Introduction to Programming (Javascript)
  • Object-Oriented Programming 
  • State machines
  • Software Quality

Design

  • Design Thinking
  • Game Design
  • Concept Art
  • Narratives
  • Level Design
  • Sound Design

Business

  • Games Market
  • SWOT analysis
  • Value Proposition Canvas
  • Risk Analysis
  • Pitch and Pitch Deck

Leadership

  • Representativeness and Diversity
  • Individual and Group Objectives
  • Public presentations

Project 2

Web application

A web system with back-end and front-end, focused on data registration and retrieval, for various corporate applications

Mathematics/Physics

  • Indefinite Integral
  • Defined Integral
  • Numerical Integration
  • Propositional Logic
  • Graphs, Trees
  • Descriptive Statistics

Computing

  • Databases 
  • MVC standard
  • HTML, CSS, Javascript
  • Node.js
  • Unit Tests
  • Network Fundamentals

Design

  • Personas
  • Prototyping
  • Interface Design
  • Usability
  • Accessibility
  • User testing

Business

  • Product Life Cycle
  • Design Thinking
  • 4 P's of Marketing
  • Branding
  • PMI, PMBok, Agile

Leadership

  • Leadership in conflict situations
  • Cognitive Biases
  • Empathy

Project 3

Logic for prediction with Artificial Intelligence

Use of machine learning on databases to generate predictive models that help decision-making.

Mathematics/Physics

  • Functions of several variables
  • Partial Derivatives
  • Multiple Integral
  • Probability
  • Inductive Statistics
  • Linear Transformations

Computing

  • Python language, Pandas, Numpy
  • Pre-processing
  • Feature Engineering
  • Supervised and Unsupervised Learning
  • Explainability 

Design

  • User Journey
  • Data Visualization
  • Storytelling with Data

Business

  • LGPD
  • Data Governance
  • Corporate Governance
  • Organizational Culture and Design

Leadership

  • Ethics
  • Feedback
  • Vulnerability

Project 4

IoT solution

Devices with sensors and actuators that collect data and send it to the cloud, helping with monitoring and automation.

Mathematics/Physics

  • Vector fields, Gradient
  • Directional Derivative
  • Power Series
  • Electric Field
  • Resistors / Capacitors
  • Electromagnetism

Computing

  • Basic Electronics
  • Sensors and Actuators
  • Microcontrollers
  • Distance Communication
  • Dashboards
  • Security

Design

  • Storyboard
  • Interaction Design
  • Interusability
  • Digital Manufacturing

Business

  • Industry 4.0
  • KPIs
  • Interest and Cash Flow
  • Financial indicators
  • Startup funding cycle

Leadership

  • Environmental Impacts of Technologies
  • Feedback techniques
  • Psychological safety

Project 5

Decentralized software using Blockchain

Development of decentralized and secure applications based on blockchain technologies

Mathematics

  • Factoring prime numbers
  • Hash functions
  • Induction techniques

Computing

  • Blockchain
  • Cryptography
  • Smart Contracts
  • Consensus Protocols

UX

  • User Research
  • UX Writing
  • Frontend
  • Usability testing

Business

  • Cryptoactive
  • Decentralized Finance
  • Economic Theory
  • Macroeconomics

Leadership

  • Diversity
  • Building values
  • Data-driven
  • Storytelling

Project 6

Application based on Natural Language Processing

Development of algorithms for sentiment analysis in social networks using PLN

Mathematics

  • Probability
  • Bayes Theorem
  • Downward Gradient
  • Vectors and Matrices

Computing

  • Machine Learning
  • Sentiment analysis
  • Semantic classification
  • Python language

UX

  • Data Visualization
  • Tensorboard
  • Gradio

Business

  • Digital Marketing
  • Social Media Management
  • Lead management
  • CRM
  • 2 Sided Market

Leadership

  • Ethics
  • Knowledge
  • Argumentation
  • Negotiation techniques.

Project 7

Management Systems and Corporate Governance

Implementing a business management system in a real business case

Mathematics

  • Financial Mathematics
  • Petri nets
  • Pareto

Computing

  • ERP - Enterprise Resource Planning
  • Process Mapping and Mining
  • Data Governance

UX

  • Organizational Design
  • UX in ERPs
  • Design Systems

Business

  • Business Accounting
  • Cost Accounting
  • DRE
  • Balance sheet

Leadership

  • Experience
  • Psychological security
  • Feedback culture
  • Sustainability

Project 8

Big Data Integration, Management and Analysis

Building a data pipeline for analysis and decision-making in data-intensive environments

Mathematics

  • Descriptive Statistics
  • Clustering
  • Hypothesis Testing
  • Statistical Charts

Computing

  • Data Architecture
  • ETL
  • Data Warehouse
  • Data Lake
  • Data Management in the Cloud

UX

  • DataViz
  • Infographics
  • Dashboards
  • Ethical Design

Business

  • Market Intelligence
  • Phygital Consumer
  • Innovation
  • Digital transformation

Leadership

  • Reading context
  • Decision-making
  • Teambuilding
  • Networking

Project 9

Management Data Control Reports and Dashboards 

Construction of management dashboards for decision-making

Mathematics

  • Time Series
  • ARIMA models
  • Demand Forecasting

Computing

  • UML
  • Object Orientation
  • MVC
  • Database with APIs
  • Cloud Deployment

UX

  • Design Sprint
  • Wireframing
  • Heuristic analysis
  • Iteration and Accessibility

Business

  • Recruitment & Selection
  • Performance Management
  • Career Management
  • Change Management

Leadership

  • Engaging speeches
  • Proactivity
  • Human Rights
  • Partnerships

Project 10

Behavioral Analysis of Digital Interface Users

Development and implementation of A/B tests on websites based on Monte Carlo simulation

Mathematics

  • Monte Carlo simulation
  • Variance Reduction
  • Sensitivity Analysis

Computing

  • Simulation
  • Confounding Variables
  • Randomization
  • A/B testing

UX

  • Mixed methods
  • HEART Framework
  • Bluprint Service
  • Redesign

Business

  • Business Plan
  • Mergers & Acquisitions
  • Corporate structures
  • Productivity

Leadership

  • Influencing tactics
  • Collective decisions
  • Mental models
  • Ethical context

Project 11

Predictive modeling in business applications using deep learning

Development of applications based on Deep Machine Learning for fraud detection

Mathematics

  • Structure of Neural Networks
  • Activation Functions
  • Back Propagation Algorithm

Computing

  • Deep Learning
  • Neural Networks
  • Overfiting
  • Model Deployment
  • Cyber Security

UX

  • Anti Personas
  • Privacy by Design
  • Accessibility
  • Explainability

Business

  • ESG
  • Corporate Sustainability Index
  • AI and energy consumption

Leadership

  • Positive impact
  • ESG
  • Feedback culture
  • Prototyping solutions

Project 12

Trends and Updates

This module covers the latest updates and emerging technological trends, providing an in-depth and practical understanding of innovations. The module is divided into two parts. The first part, the "Technical Review", is guided through continuous learning and validation of learning. The second part, the "Special Project", offers examples of technological trends, allowing exploration of new technological concepts and applications of innovative practices.

Entrepreneurship Track 

  • Creation and acceleration of startups
  • Immersion in the entrepreneurial ecosystem
  • Connecting with mentors and venture capital investors

Corporate Track

  • Consulting projects for corporations
  • Business immersions
  • Preparation for selection and trainee processes in large companies

Academic Track

  • Building research projects
  • Writing scientific articles
  • Preparation for entry to master's and doctoral programs

Complementary activities

(Workload - 400 hours)

Total workload

4000 hours

Learn from the best

Course Coordinator:

Egon Daxbacher

Industrial Electronics Technician - CEFET-RJ (1985).

Bachelor in Business Administration - PUC-Rio (1997).

Master in Business Administration - PUC-Rio (2001).

PhD student in Computer Science - UFPE (2023) Current position: Professor and Academic Coordinator in Project Management, Strategy and Innovation. Researcher on the Impacts of Digital Transformation.

Founder and owner of D1GIDax - a technology prospecting company. He has been an executive in major companies in the automotive, IT and energy sectors.

Academic Director:

Flávia Santoro

Degree in Electronic Engineering from the Polytechnic School of the Federal University of Rio de Janeiro (UFRJ).

PhD and MSc in Systems and Computer Engineering from COPPE - Federal University of Rio de Janeiro (UFRJ).

Sabbaticals at the Université Pierre et Marie Curie, France (2004-2005) and Queensland University of Technology, Australia.

She has worked for 20 years as a teacher, course coordinator and researcher in Information Systems and Computer Science, focusing on Business Process Management, Knowledge-Intensive Processes, Knowledge Management and Collaborative Systems and Project-Based Learning.

He has more than 250 publications with various practical results.

Teaching staff